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POWERZ VFX SHOWCASE - UE5 Real-Time VFX

Projectiles for sand, fire, water and electric elements

Fire cone attack

Whirlpool attack

Nature healing zone

Projectiles for sand, dark, electric and ghost elements

Avalanche attack

Overdraw side by side comparison

Overdraw side by side comparison

Example of a Niagara system showing parameters to handle the shape and emitter amount/particle count optimized by having multiple renderers per particles

Example of a Niagara system showing parameters to handle the shape and emitter amount/particle count optimized by having multiple renderers per particles