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FIRE VFX BREAKDOWN - UE5 Real-Time VFX

Here's a detailed breakdown of a Fire VFX done for Wonder Legends Studio's Third Person Action-Adventure unnanouced yet game. This game is set in Ancient Greece with mythological figures and Steampunk ! For gameplay constraints, the fireplace had to be slightly exagerated, hence its very special look !
You can scroll to the end of the post to see a few other VFXs made for this project !

All three Fires use the same Niagara system with the change of a single parameter

The Fire Material can be changed to a torch fire (round base rather than flat) by toggling another parameter

Showcase of the Player-related VFX

Steam VFXs using the same Niagara system with different configurations

VFX step by step Emitter Breakdown

The main flame, embers and torch-shaped flame are all using the same Material but with different configurations

Simplified breakdown of the Fire Material

Packed Textures on each R, G and B channels to optimize texture file size

Packed Textures on each R, G and B channels to optimize texture file size

Fire Niagara system

Fire Material

Fire Material

Fire Material function

Fire Material function